Glossary

Blood Bowl terms (in brief; the official rulebook has the rules):

  • Turn: each team takes turns in which its players act; a match has two halves of eight turns a side.
  • Turnover: a failed action that ends a team's turn at once.
  • Block and Blitz: a block knocks an opponent down; a blitz is a move and a block in one, once a turn.
  • Casualty: a player injured badly enough to leave the match, or worse.
  • Team Re-roll: a re-roll of a failed dice roll, a limited number a match.
  • SPP (Star Player Points): what players earn for touchdowns, casualties, passes and awards, and spend on new skills.
  • Team Value: what a team's players and staff are worth, in gold pieces.

The simulator's own:

  • Seed: the starting point of a league's random rolls; the same seed plays the same league.
  • Round: one set of fixtures, played together.
  • Drive: a kick-off to a touchdown or the end of a half.
  • Possession: from when a team gains the ball until it loses it, scores, or the drive ends.
  • Round snapshot: the league as it stood after a round, kept so a season can resume.
  • Private league: a league on this site reached only by its own link.