Glossary
Blood Bowl terms (in brief; the official rulebook has the rules):
- Turn: each team takes turns in which its players act; a match has two halves of eight turns a side.
- Turnover: a failed action that ends a team's turn at once.
- Block and Blitz: a block knocks an opponent down; a blitz is a move and a block in one, once a turn.
- Casualty: a player injured badly enough to leave the match, or worse.
- Team Re-roll: a re-roll of a failed dice roll, a limited number a match.
- SPP (Star Player Points): what players earn for touchdowns, casualties, passes and awards, and spend on new skills.
- Team Value: what a team's players and staff are worth, in gold pieces.
The simulator's own:
- Seed: the starting point of a league's random rolls; the same seed plays the same league.
- Round: one set of fixtures, played together.
- Drive: a kick-off to a touchdown or the end of a half.
- Possession: from when a team gains the ball until it loses it, scores, or the drive ends.
- Round snapshot: the league as it stood after a round, kept so a season can resume.
- Private league: a league on this site reached only by its own link.